about

projects

I am a New Zealander, Critical Engineer and artist based in Berlin. My projects and the occassional paper have been presented at many museums, international electronic-art events and conferences, including the Tate Modern, Transmediale, Ars Electronica and the Japan Media Arts Festival. My work has received several awards, ranging from technical excellence to artistic invention and interaction design.

I've given numerous workshops and master classes in software art, augmented reality, creative hacking, data forensics, computer networking, object-oriented programming for artists, virtual architecture, artistic game-development, information visualisation, UNIX/Linux and open source development practices worldwide. I'm a long-time advocate of the use of free software in artistic production, distribution and education.

In 1998 I established the artistic game-development collective Select Parks.

julian oliver

awards

Golden Nica (1st prize) Interactive Arts category, Prix Ars Electronica, 2011.

Second Prize, Share Festival, 2011.

Excellence Prize (2nd prize) Art category, Japan Media Art Festival 2011.

Third Prize, Fundacion Telefonica, VIDA 13.0 Art and Artifical Life awards. 2011.

Award of Distinction (2nd prize) Hybrid Arts category, Prix Ars Electronica, 2010.

First Prize, Jeux Vidéo et Attractions, Laval Virtua, 2008..

Technical Innovation award, Indiecade 2008.

The New Zealand Open Source Award, 2008.

Honorary Mention (Interactive Arts category), Prix Ars Electronica 2008.

Jury Reccommended Work (Entertainment Division), Japan Media Arts Festival 2008.

Honorary Mention, Transmediale 2004.

contact

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The above address is the only way of contacting me; I don't have a Facebook or LinkedIn account and neither do I have a public telephone number. To keep in touch with what I'm interested in currently, follow me on twitter.

Please don't subscribe me to your various mailing lists without my prior consent! It doesn't matter how interesting you, your friends or your projects are, unsolicited mail is always spam.

I travel very frequently and so will do my best to get back in touch as soon as I can. If you don't hear from me within a week, try me again!

exhibitions, talks, workshops

2011

'Urban Exploits: The City as Game Development Kit': Five day intensive taught at HEAD Design academy, Geneva

Exhibition of psworld and lecture on Critical Engineering at Techno Ecologies festival, Riga, Latvia

Lecture at Improving Reality, Digital Brighton Festival, Brighton

Artvertiser at Todays Art festival, The Hague (presented by Arturo Castro)

Artvertiser at Coded Cultures, Vienna (presented by Damian Stewart)

psworld at Second Nature, ISEA, Istanbul (curated by Ian Clothier)

Newstweek, Prix Ars Electronica Award Exhibition, OK Centrum, Linz, Austria

NETworkshop (with Danja Vasiliev), 2-day workshop on computer networking and politics of global and local network topologies, Lima, Peru

Reality Talk Show, stage interview and panel, Game Culture Circle, A-MAZE Fest, Berlin

Data's Dark Matter, lecture, Subtle Technologies Festival, Toronto

The Network as Material, intensive workshop, Subtle Technologies Festival, Toronto

Aksioma gallery, Ljubljana, Slovenia

The Artvertiser Helsinki, workshop and street exhibition.

Newstweek, Electronic Village Galleries, Cornwall.

levelHead at Winzavod, Moscow.

levelHead, DATAPOLIS, Prague.

levelHead at Fete 'l Animation, Lille.

Japan Media Arts Festival, Tokyo, Japan

psworld at ARCO (VIDA 13.0 award exhibition), Madrid.

2010

Improved Reality lecture, Stedelijk Museum, Amsterdam.

psworld at 'moddr_*', iMAL, Brussels (curated by moddr_).

ioq3aPaint at 'Virtual Rebellion', KOP, Breda, Netherlands.

The Artvertiser, Beeldfestival (augmented street exhibition and talk), Rotterdam

Improved Reality lecture, Migrating Art Academies conference, C.H.B, Berlin.

The Artvertiser, Media Facades Festival Europe 2010 (workshop and augmented street exhibition), Brussels

The Artvertiser, 'Stadt am Rande', Goethe Institut, Beijing

levelHead at The Lighthouse, Brighton

levelHead at Space Invaders, Netherlands Institut voor Mediakunst, Amsterdam

M.I.G at Worm Space, MuseumsQuartier, Vienna

'Improved Reality' paper and presentation, TEDx, Rotterdam

'The Great Augmented Goldrush': a Reality-check for Artists'. Presentation, V2, Rotterdam

ioq3aPaint at 26th edition of 'Art Amsterdam', Amsterdam

Six Composite Acts, MMX Gallery, Berlin

The Artvertiser (at the Murcia stand), ARCO, Madrid

The New Arena Paintings (solo show), Hannah Maclure Centre, Dundee, Scotland

The Artvertiser at Transmediale 2010, Berlin

'The Not So Brief History of Sound Based Games', artist talk, A-MAZE Festival, Berlin

2009

levelHead at Space Invaders, FACT, Liverpool, U.K

levelHead at Over The Game, Zemos98, Seville, Spain

The Atocha 24 Insertions, HAMBRE (group show) Madrid

levelHead at TWEAKFEST, Zurich, Switzerland

levelHead, Award and exhibition, LAVAL VIRTUAL, Laval, France.

levelHead at Art Rock festival, St Brieuc, France

The Artvertiser workshop, Cartagena, Spain

Composite City, Paper presentation, See Festival, Wiesbaden, Germany

levelHead at Mois Multi, Quebec City, Canada.

levelHead at the Japan Media Art Festival, National Art Center, Tokyo, Japan

levelHead at the Ars Electronica Center, Linz, Austria (opening exhibition of new center).

2008

Trapped Rocket II at Dadamachinima Exhibition (curated by moddr.net), Amsterdam, The Netherlands.

Fijuu2 at DING>>DONG, Liverpool, U.K.

levelHead at MAKEART, Poitiers, France.

levelHead at Cinekid, Amsterdam, The Netherlands.

Optical Illusion Art as Radical Interface: Paper presentation at Light, Space and Perception series, Medialab-Prado, Madrid, Spain.

levelHead at GameCity, Nottingham, U.K

Exhibition of 3 works and guest panelist at The Circle 08, Abu Dhabi, United Arab Emirates.

Cartofictions: Maps the Imaginary and Geo-strategic Engineering. Paper presentation, Zagreb, Croatia

levelHead at Split International Film Festival, Split, Croatia

levelHead at Ars Electronica (award and exhibition) O.K Centre, Linz, Austria

levelHead at FILE08, Sao Paulo, Brasil

levelHead at 'Future Past Cinema', Sonarmatica08, Sonar, Barcelona, Spain.

levelHead at <>TAG exhibition, The Hague, The Netherlands.

Augmented Reality Games workshop (3 days) and related talk. Mediamatic, Amsterdam, The Netherlands.

levelHead at Feria de las Ciencias, Madrid, Spain.

levelHead at Homo Ludens Ludens, Laboral, Gijon, Spain (5 months exhibit).

Optical Illusion Art as Radical Interface: Paper presentation at Homo Ludens Ludens, Gijon, Spain.

Two weeks teaching at Inclusiva-net Madrid, Spain

Cartofictions: Maps the Imaginary and Geo-strategic Engineering. Paper presentation at Inclusiva-net Madrid, Spain

2007

Fijuu2 exhibited at 'Games:AV' London Games Festival, London, U.K

Fijuu2 exhibited at 'Kiblix', Maribor, Slovenia.

Unprepared Architecture (with Simone Jones) exhibited at 'TestBed', Nuit Blanche, Toronto, Canada.

Fijuu2 exhibited at 'Indiecade', E3 Game Expo, Santa Monica, America.

'Artistic Game Development: Tools, Techniques and Trends', Workshop and lecture Transistor 07, CIANT, Prague, Czech Republic.

'Introduction to Modding and Rapid Game Prototyping', 20 hour workshop at The Laboral, Gijon, Spain.

Exhibition of 'Unprepared Architecture' at 'Interactivos', MediaLabMadrid, Madrid, Spain. Collaboration wih Simone Jones.

Rapid Game Prototyping with Blender and Python, 40 hour intensive workshop given at the Technical University of Copenhagen, Denmark.

Second Person Shooter (2 Player version), 'Gameworld' at the Laboral, Gijon, Spain

Fijuu2, 'Late at the Tate', Tate Britain, London, U.K

Exhibition of new work ioq3aPaint, Georgia Tech, Atlanta, America

Artist in Residence, Georgia Tech, Atlanta, America

Presentation of Commissioned piece Packet Garden, Arnolfini, Bristol, U.K

2006

ART+GAME, Brussels, Belgium. Gave 40 hour intensive on artistic game development using Python and Blender.

ART+GAME, Brussels, Belgium. Fijuu2 exhibited.

Bzoom06, Brno, Czech Republic. Fijuu2 exhibited.

'Gaming Realities', Mediaterra06, Athens, Greece. Keynote paper presentation and exhibition of Fijuu2.

GYOML, Folly, United Kingdon. Lecture and one day workshop on artistic game development using Blender.

tranISTor, CIANT, Prague, Czech Republic. Lecture and one day workshop on artistic game development using Blender.

'Digital Showcase 37' Austin Museum of Digital Art, Texas, America. Installation of 'Qthoth'.

Game/Play, HTTP Gallery, London, U.K. Second Person Shooter prototype on exhbition. Curated by Furtherfield.

CyberSonica06, London, UK. 2 Week installation of commissioned work 'Fijuu2'.

Lovebytes2006, Sheffield, UK. 4 week installation of bot driven piece 'Q3APD'.

Lovebytes2006, Sheffield, UK. Workshop - Introduction to Blender.

AVFestival 06, Middlesborough, UK. Workshop - 30hour, 5day intensive on game development.

Show Some Emotion, CodeWorks, MiddlesBorough, UK. Presentation on topic of "Frustration and Relief in the Gaming Experience"

2005

International Documentary Film Festival, Amsterdam, Netherlands. Paper on Documentary and Political Games.

Mladinski Center, Krsko, Slovenia. Fijuu presentation and performance

Artist in Residence, Technical University of Copenhagen, Denmark.

Technical University of Copenhagen, Denmark. 1month, 120hour workshop intensive on open-source game development.

Artist in Residence, Access Space, Sheffield, UK.

Access Space, Sheffield, UK. Introduction to Blender.

Transmediale, Berlin, Germany. Honourary Mention Award for piece 'Fijuu'.

D.I.G.R.A, Vancouver, Canada Installation of EFW at 'P.O.V' exhibition.

2004

PIKSEL2004, Bergen, Norway. Performance and presentation of game based performance system, 'fijuu'

ALT-CTRL, California, America. Installation of game based performance system, 'fijuu'

SAGASNET, Munich, Germany. Paper on Documentary Games.

Neuchatel International Fantastic Film Festival, Switzerland. Presentation of computer graphic technology developed in 'fijuu'

Sonar2004, Barcelona, Spain. Paper and Concert performance of game based performance system, 'fijuu'

International Film Festival Rotterdam Presentation and exhibition of EFW project.

Two week intensive workshop in Blender and Pure Data, 'Nadine', Belgium.

2003

TRANSFIGURE, Melbourne, Australia. Installation of Commissioned game 'ACMIPARK'

D.I.G.R.A,Utrecht. Presentation of ACMI Commissioned work, 'acmipark' at DIGRA Conference.

Art Futura, Barcelona Spain. Guest Panelist and Paper Presentation in 'Pixel City'.

re:Play, Cape Town, South Africa. Presentation of EFW project. Curated by Adam Hyde and Honor Harger.

Plaything, Sydney. Presentation of game-based performance engine, 'Qthoth' at dLux Media Arts.

Open Source Game Development Symposium, Copenhagen. Paper presentation and panelist.

Next Five Minutes, Amsterdam. Paper presentation and panelist for the EFW project.

user_mode, Tate Modern London. Paper, panel and survey of work by selectparks.

Digital Arts and Culture Conference, Melbourne. Paper presentation, 'D.I.E'.

Synaesthesia World Tour. 13 performances of game-driven electro-acoustics, EU, US, Japan.

L'oading, Sicily, Italy. – exhibition of game 'Qthoth', Curated by Valentina Tanni.

2002

<ALT> Digital Media, American Museum of The Moving Image, New York, USA. Exhibition of 'Qthoth'

Trigger, eSpace, Melbourne. Curated by Rebecca Cannon.

Variable Resistance, SFMOMA, San Francisco, USA. Exhbition of 'Fast Core Routines'

P~lot, tx00m (FOAM) presentations and workshops, Groznjan [Croatia], Amsterdam, Brussels.

The Similar Eye, CGDC Tampere, Finland. Paper presentation of 'The Similar Eye'

2001

Re:Con, Zagreb. Game 'Qthoth' HDLU Gallery, curated by Honor Harger, Zagreb, Croatia.

Bus Gallery, Melbourne. Glitch Machinima 'Max Miptex', collaboration with Chad Chatterton. Game-hack VJ and composition project.

WAVEFORM, Australian Computer Music Association WAVEFORM 2001, UNWS. 6 Channel dispersion of 'Fast Core Routines'

Impermanent Audio, Sydney. Perfomance of 'Fast Core Routines'.

Applications for Computer Gaming Engines in Architecture and The Fine Arts Interactive Information Institute, R.M.I.T, Melbourne. Paper Presentation.

COSIGN2001, CWI, Amsterdam. Paper presentation of 'Polygon Destinies'

2000

Harmonia, West Space Gallery, Melbourne. Collaboration with Chad Chatterton, curated by Brett Jones and Ryszard Dabek

Final Fantasies, 200 Gertrude Street Gallery, Melbourne. Group Show curated by Chad Chatterton,

PCAS/ACAS Conference, Nashville, Tennessee, USA. Presentation of game design research paper 'Polygon Destinies: Body, Self and Sense of Place'

Sonic Residues, Australian Centre for Contemporary Art. Presentation of audio dispersion piece, 'Fieldwork'

Emulations, Westspace, Melbourne. Performance and CD release of new work,

1999

Plant Syntax, Melbourne. Performance and CD release of work, Topographical Amnesia.

Null Point Parallax, Melbourne - with Simon Giddings and Jason Paterson, Writings on the Body, George Patton Gallery, Melbourne.

Parler2000 Galerie Inc, Melbourne. 'Observation Deck' Curated by Rachael Tempest,

1998

Hard Listening Series, The Musicians Club, Melbourne. Performance of 'Cardiometronome'.

The Project Space, Melbourne. Presentation of Quictime VR 'Inexplore' (developed with Evan Harridge)

Plant Syntax, Melbourne., presentation of work at 'Amperecights'.

Adelaide Festival, Adelaide. 'Foldback' .

1997

Artspace - Auckland, NZ. 'BPM' at series Relay,

The Performance Space, Sydney. 'BPM [transduced]' at OPEN, Curated Julianne Pierce (music made with heart beats of four performers - amplified stethoscopes and oscilloscope)

1996

Artspace, Auckland, NZ. 'Sermon' at series Relay,

Artspace, Auckland, NZ. 'Scarab' at series Relay,

Artspace, Auckland, NZ. 'Ping Body' with Stelarc,

Artspace, Auckland, NZ. 'Air to Live' at series Relay,

news

Newstweek receives a Golden Nica, Prix Ars Electronica, 2011!

Our studio exhibition, The Weise7 Laboratorium, will open at Labor Berlin, Haus Der Kulturen der Welt, Jan 31, 2012.

HHCI, a new work commissioned by Swiss museum Maison d'Ailleurs, will open on March 10, 2012.


Newstweek 2011

A fully functional device to manipulate news read by other people on wireless hotspots. Developed in collaboration with Danja Vasiliev. This project received a Golden Nica, Prix Ars Electronica, 2011.

Föhnseher (Seer of Warm Winds) 2011

A modified analog colour television, the Föhnseher is able to capture and reconstruct images downloaded by people on local wireless hotspots. Phones, tablet computers and laptops all become broadcast stations for this device.

psworld 2010

An implementation of a perceptual dependency between a computer and its environment. This project received 3rd Prize at the VIDA 13.0 Art and Artificial Life awards, 2011.

The Artvertiser 2008 - 2010

Augmented Reality 'Product Replacement' of billboard advertisements. This project was awarded funding from Intermediae, Madrid, Spain

Men In Grey N/A

I am permitted only to reference my involvement in this organisation, not discuss it in any way.

Packet Garden 2006

Information visualisation project where the user can grow a unique garden world as a graph of their daily network traffic. This project was the first digital art commission by Arnolfini Gallery, Bristol.

levelHead 2007 - 2008

Augmented Reality spatial-memory game and tangible interface prototype. This project has received several awards for both interaction design, technical achievement and game design.

ioq3aPaint 2003 - 2010

Abstract expressionism with Quake3 Arena

The Insertion Series 2009 - 2010

Video works exploring the augmentation of physical sites.

Trapped Rocket II 2006 and 2008

Futility and expectation in Euclidean (military) space. A simulation of a guided missile is trapped in a prison of views.

Fijuu2 2006

3D audio/visual performance engine. This project was commissioned by Cybersonica for their 2006 edition and received an Honorary Mention at Transmediale, 2004.

Escape from Woomera 2002 - 2003

A controversial game-based project that sought to draw first-person awareness to the inhumane treatment of 'illegal immigrants' in Australian detention centers. Some consider this project to be the first 'documentary game, having appeared in the BBC, NYTimes, The Age, Liberation and Neural Magazine. EFW received federal arts funding.

q3apd (Installation and Tool) 2003 and 2006

Make music with Quake 3 Arena

qthoth 1998 - 1999

A game based performance engine/installation for the half-life game engine.

acmipark 2001 - 2003

A site-specific, multiplayer, game-based re-imagining of the Australian Center of the Moving Image. This project was commissioned by the ACMI.

max miptex 2001

Experimental 'glitch' machinima.

2ndPS2 2007

The subjectivity of a first-person duel has been reversed: each player is looking through the eyes of their opponent. Players must work together to navigate each others view in combat.

Select Parks 1998

Select parks was an online archive of divergent and artistic game-development practices. it was established in 1998 and since evolved into a weblog and resource center for students, artists, historians and researchers. It was finally retired in 2008 and remains as an archive.

Anagram Series 2006 ongoing

This is a growing selection of slowly evolving software works, utilising a 3D engine, designed for playback on very large screens. On this page are video documentation of the work.

Topographical Amnesia 1998/1999

This was a 1 track album of experimental-music / noise I made as a part of my study/interest in the Yugoslavian War.

Diaspora 2003-2003

This was an album I made using a concoction of tools and game mods I was working on at the time. I took this album on a world tour under the Synaesthesia label, alongside other artists from that label, to Europe, Japan and New York/America.

selected papers and talks

The Critical Engineering Manifesto Oliver, Savicic, Vasiliev, 2011

The Artvertiser: Improved Reality (TEDx, Rotterdam).

Video documentation.

Cartofictions: Maps the Imaginary and GeoSocial Engineering 2008

Video documentation. Slides here.

Optical Illusion Art as Radical Interface 2008

Matter and Memory in 3D Games 2006

The Game is Not the Medium 2006

Proxy Life and Public Space in the MMORPG 2004

The Production of Place in the Digital Role Playing Game 2000

press

Articles about my work, or work I've made with others, have appeared in many news channels. Among them are The BBC (UK), The Age (AU), El Pais (ES), Liberation (FR), The New York Times (US), La Vanguardia (ES), The Guardian Online (UK), Cosmopolitan (US) and several television stations worldwide.

Please contact me regarding interviews or aquiring media for use in articles.

other

I grew up in rural New Zealand, on a small farm. There I was a part of -and exposed to- many of the realities of the choice to eat animal parts. I stopped eating animals around 23 years ago and still believe today that it's not an environmentally smart, healthy, or at all necessary, thing to do in this day and age. Here is some reading material on that topic.
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