//=============================================================================
// glower3rd.
//=============================================================================
class glower3rd expands Actor;

#exec MESH IMPORT MESH=glower3rd ANIVFILE=MODELS\glower3rd_a.3d DATAFILE=MODELS\glower3rd_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=glower3rd X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=glower3rd SEQ=All         STARTFRAME=0 NUMFRAMES=46
#exec MESH SEQUENCE MESH=glower3rd SEQ=GLOWERSHOOT STARTFRAME=0 NUMFRAMES=46

#exec TEXTURE IMPORT NAME=Jglower3rd1 FILE=MODELS\glower3rd1.PCX GROUP=Skins FLAGS=2 // glow

#exec MESHMAP NEW   MESHMAP=glower3rd MESH=glower3rd
#exec MESHMAP SCALE MESHMAP=glower3rd X=0.1 Y=0.1 Z=0.2

#exec MESHMAP SETTEXTURE MESHMAP=glower3rd NUM=1 TEXTURE=Jglower3rd1

defaultproperties
{
    DrawType=DT_Mesh
    Mesh=glower3rd
}