//============================================================================= // pglowerani. //============================================================================= class pglowerani expands Actor; #exec MESH IMPORT MESH=pglowerani ANIVFILE=MODELS\pglowerani_a.3d DATAFILE=MODELS\pglowerani_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=pglowerani X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=pglowerani SEQ=All STARTFRAME=0 NUMFRAMES=50 #exec MESH SEQUENCE MESH=pglowerani SEQ=PGLOWERANI STARTFRAME=0 NUMFRAMES=50 #exec TEXTURE IMPORT NAME=Jpglowerani1 FILE=MODELS\pglowerani1.PCX GROUP=Skins FLAGS=2 // glow #exec TEXTURE IMPORT NAME=Jpglowerani2 FILE=MODELS\pglowerani2.PCX GROUP=Skins PALETTE=Jpglowerani1 // koza #exec MESHMAP NEW MESHMAP=pglowerani MESH=pglowerani #exec MESHMAP SCALE MESHMAP=pglowerani X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=pglowerani NUM=1 TEXTURE=Jpglowerani1 #exec MESHMAP SETTEXTURE MESHMAP=pglowerani NUM=2 TEXTURE=Jpglowerani2 defaultproperties { DrawType=DT_Mesh Mesh=pglowerani }