//============================================================================= // shroom. //============================================================================= class shroom expands Actor; #exec MESH IMPORT MESH=shroom ANIVFILE=MODELS\shroom_a.3d DATAFILE=MODELS\shroom_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=shroom X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=shroom SEQ=All STARTFRAME=1 NUMFRAMES=74 #exec MESH SEQUENCE MESH=shroom SEQ=CHARGING STARTFRAME=1 NUMFRAMES=35 #exec MESH SEQUENCE MESH=shroom SEQ=DOWN STARTFRAME=35 NUMFRAMES=10 #exec MESH SEQUENCE MESH=shroom SEQ=FIRE STARTFRAME=45 NUMFRAMES=10 #exec MESH SEQUENCE MESH=shroom SEQ=LOADED STARTFRAME=55 NUMFRAMES=1 #exec MESH SEQUENCE MESH=shroom SEQ=SELECT STARTFRAME=56 NUMFRAMES=15 #exec MESH SEQUENCE MESH=shroom SEQ=STILL STARTFRAME=71 NUMFRAMES=1 #exec MESH SEQUENCE MESH=shroom SEQ=UNLOADING STARTFRAME=72 NUMFRAMES=1 #exec MESH SEQUENCE MESH=shroom SEQ=WALKING STARTFRAME=73 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jshroom1 FILE=MODELS\shroomgun.PCX GROUP=Skins FLAGS=2 // shroomunwrap #exec MESHMAP NEW MESHMAP=shroom MESH=shroom #exec MESHMAP SCALE MESHMAP=shroom X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=shroom NUM=1 TEXTURE=Jshroom1 defaultproperties { DrawType=DT_Mesh Mesh=shroom }