//============================================================================= // shroomgun. //============================================================================= class shroomgun expands Actor; #exec MESH IMPORT MESH=shroomgun ANIVFILE=MODELS\shroomgun_a.3d DATAFILE=MODELS\shroomgun_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=shroomgun X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=shroomgun SEQ=All STARTFRAME=0 NUMFRAMES=74 #exec MESH SEQUENCE MESH=shroomgun SEQ=CHARGING STARTFRAME=0 NUMFRAMES=35 #exec MESH SEQUENCE MESH=shroomgun SEQ=DOWN STARTFRAME=35 NUMFRAMES=10 #exec MESH SEQUENCE MESH=shroomgun SEQ=FIRE STARTFRAME=45 NUMFRAMES=10 #exec MESH SEQUENCE MESH=shroomgun SEQ=LOADED STARTFRAME=55 NUMFRAMES=1 #exec MESH SEQUENCE MESH=shroomgun SEQ=SELECT STARTFRAME=56 NUMFRAMES=15 #exec MESH SEQUENCE MESH=shroomgun SEQ=STILL STARTFRAME=71 NUMFRAMES=1 #exec MESH SEQUENCE MESH=shroomgun SEQ=UNLOADING STARTFRAME=72 NUMFRAMES=1 #exec MESH SEQUENCE MESH=shroomgun SEQ=WALKING STARTFRAME=73 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jshroomgun1 FILE=MODELS\shroomgun1.PCX GROUP=Skins FLAGS=2 // shroomunwrap #exec MESHMAP NEW MESHMAP=shroomgun MESH=shroomgun #exec MESHMAP SCALE MESHMAP=shroomgun X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=shroomgun NUM=1 TEXTURE=Jshroomgun1 defaultproperties { DrawType=DT_Mesh Mesh=shroomgun }