//============================================================================= // spike_big. //============================================================================= class spike_big expands Actor; #exec MESH IMPORT MESH=spike_big ANIVFILE=MODELS\spike_big_a.3d DATAFILE=MODELS\spike_big_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=spike_big X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=spike_big SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=spike_big SEQ=SPIKE_BIG STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jspike_big1 FILE=MODELS\spike_big1.PCX GROUP=Skins FLAGS=2 // Material #1 #exec MESHMAP NEW MESHMAP=spike_big MESH=spike_big #exec MESHMAP SCALE MESHMAP=spike_big X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=spike_big NUM=1 TEXTURE=Jspike_big1 defaultproperties { DrawType=DT_Mesh Mesh=spike_big }