//============================================================================= // spikesmall. //============================================================================= class spikesmall expands Actor; #exec MESH IMPORT MESH=spikesmall ANIVFILE=MODELS\spikesmall_a.3d DATAFILE=MODELS\spikesmall_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=spikesmall X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=spikesmall SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=spikesmall SEQ=SPIKESMALL STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jspikesmall1 FILE=MODELS\spikesmall1.PCX GROUP=Skins FLAGS=2 // Material #1 #exec MESHMAP NEW MESHMAP=spikesmall MESH=spikesmall #exec MESHMAP SCALE MESHMAP=spikesmall X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=spikesmall NUM=1 TEXTURE=Jspikesmall1 defaultproperties { DrawType=DT_Mesh Mesh=spikesmall }