//============================================================================= // spin. //============================================================================= class spin expands Actor; #exec MESH IMPORT MESH=spin ANIVFILE=MODELS\spin_a.3d DATAFILE=MODELS\spin_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=spin X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=spin SEQ=All STARTFRAME=0 NUMFRAMES=29 #exec MESH SEQUENCE MESH=spin SEQ=SPIN STARTFRAME=0 NUMFRAMES=29 #exec TEXTURE IMPORT NAME=Jspin1 FILE=MODELS\spin1.PCX GROUP=Skins FLAGS=2 // shroomamonit #exec MESHMAP NEW MESHMAP=spin MESH=spin #exec MESHMAP SCALE MESHMAP=spin X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=spin NUM=1 TEXTURE=Jspin1 defaultproperties { DrawType=DT_Mesh Mesh=spin }