game art: textures, features, perspectives
Friday, June 23, 2006, 12:27 PM - Games, Howto


Gamasutra publishes an excerpt from 3D Game Textures: Create Professional Game Art Using Photoshop(Focal Press, February 2006). Where we read PS though, we might as well say Gimp. Blender and Gimp are very close friends aren't they.

More videogames here
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projecting 3D (like you just don't care)
Monday, March 6, 2006, 12:57 PM - Beautiful Code, Games
The National Institute of Advanced Industrial Science and Technology (AIST) has built a system that projects 3D images in less that it takes to say 'hollogram'. The device projevts "real 3D images" which consist of dot arrays in space where there is nothing but air.

"Until now, projected three-dimensional imagery has been artificial; optical illusions that appear 3D due to the parallax difference between the eyes of the observer. Prolonged viewing of this conventional sort of 3D imagery can cause physical discomfort. The newly developed device, however, creates real 3D images by using laser light, which is focused through a lens at points in space above the device, to create plasma emissions from the nitrogen and oxygen in the air at the point of focus. Because plasma emission continues for a short period of time, the device is able to create 3D images by moving the point of focus."


link to the project
via dottocomu
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3D textures tutorial
Monday, February 27, 2006, 03:28 PM - Games


Derek Lea explains how to add textured surfaces and tactile elements to 3D renderings in Photoshop. The unique results will reveal a combination of the depth provided by 3D and the painterly freedom of working in 2D.

3D texturizing tutorial
also perfect faces and CG lighting.
via blogyourmind
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NES Games and Statistical Analysis
Sunday, February 12, 2006, 03:42 PM - Games

"The New Gamer has published an article which tackles the topic of averaging gameplay. The accompanying video features 15 different players simultaneously shooting their way through the first stage in the NES game Gradius. From the article: 'The average time taken to kill the end level boss was 20.055 seconds, with the fastest player finishing him off in a mere 10.01 seconds. Six people finished the boss off at nearly identical moments. It would seem that the boss, bored with the player, actually self-destructs after 27 seconds. Beyond the almost perfectly synchronized explosions, further proof of this self-destruction can be found in the videos: no 10,000 point bonus (given to players when the boss is defeated) was awarded to these six players and, in a few of the runs, the boss detonated when there wasn't a single bullet near it.' Can we apply other statistical methods to gameplay?"


Link via /.
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Internet game provides breakthrough in predicting the spread of epidemics
Thursday, February 2, 2006, 02:09 PM - Games
Searching for a way to model the modern spread of disease became the focus of discussions among the co-authors: Theo Geisel, director of the Max Planck Institute for Dynamics and Self Organization and professor at the University of Goettingen; Dirk Brockmann, a postdoctoral fellow at the Max Plank Institute for Dynamics and Self Organization; and Hufnagel. Following a conference in Montreal, Brockmann met with a friend in Vermont, a cabinetmaker, who showed him the internet game for tracking the movement of dollar bills, located at www.wheresgeorge.com. Participants can register a dollar bill, of any denomination, and monitor its geographic circulation.

The physicists were intrigued: Like viruses, money is transported by people from place to place. They found that the human movements follow what are known as universal scaling laws (from local to regional to long-distance scales). Using the game data, they developed a powerful mathematical theory that describes the observed movements of travelers amazingly well over distances from just a few kilometers to a few thousand. The study represents a major breakthrough for the mathematical modeling of the spread of epidemics.


Blink!
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Download Embedded stuff
Friday, January 20, 2006, 08:48 PM - Games
So Andrew Ruder has something for you:

Download Embedded does exactly what it sounds like it does. It adds a right-click context menu entry to download all embedded files on a webpage. Its great for grabbing embedded flash animations, movies, music, etc., and a lot easier than digging through the page source or through Firefox's Page Info.


I would hate Andrew Ruder for being only 21 and doing all this interesting crap if it were not for Nico. Nico is the worst. Nico started University a-few-days-ago. Come on you two. Give me a break.
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Do and don't battery table
Friday, January 20, 2006, 08:43 PM - Games
I can never remember if it's my battery or my woolen socks what I have to put on the freezer all night so it doesn't get beads. Luckily enough, it's been a year and a half and my beautiful Asus M3000np keeps working 4.5 hours without drinking the wall. Julian's one, though, only gives around 2.30. Same batteries, same life and we still don't know how it happened. If only we have had the Battery Table ...

Thanks again, Bryan !

Also, from My life, Cut Short and for all windows users, How to re-calibrate your Laptop Battery. As far as I know, the rest will have to work the BIOS. Sugestions are welcomed.

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