inside eBay's Innovation Machine
Thursday, January 4, 2007, 04:39 PM - Beautiful Code, Media
Business is steady on an early december afternoon at the iSold It consignment store on Skeet Club Road in High Point, N.C., as customers drop off items to be sold on eBay. Bikes, electronics, power tools --a steady flow of stuff, forming a tributary to the nearly $50 billion flood of goods and services that will be sold on the giant online marketplace in 2006.

iSold It LLC, with almost 200 outlets from coast to coast, has become one of the largest sellers on eBay Inc. by making it simple for anyone to move merchandise across the sprawling auction site. Simple for the folks consigning the stuff, that is -they just fill out a quick form, then go home to watch their online auction and wait for a check- but a fair amount of work for iSold It's employees, who must check the items in, list them in the most advantageous areas on eBay, keep track of bidding and sales, and follow through with shipping and payment.

Multiply that by the 50,000 different auctions iSold It manages in a typical month -about 15,000 at any given moment, closer to 18,000 during the December holiday rush- and, well, "it gets very complex," says Dave Crocker, senior vice president of business development at the privately held Monrovia, Calif., company. To deal with that complexity, iSold It is switching from internally developed software to a more sophisticated application from a Salt Lake City firm called Infopia Inc., which links directly to various eBay sites and handles pricing, listing and other key tasks more efficiently.

Infopia is not just another software vendor. It's part of a growing community of some 40,000 independent developers, all building products using eBay's own application programming interfaces, or APIs -the connection points that let a program share data and respond to requests from other software. These applications are tailor-made to work seamlessly with eBay's core computing platform. eBay provides its APIs to the developers for free; its cost is limited to maintaining the code and providing some support resources for the developers.

The payoff: a network of companies creating applications that help make eBay work better, grow faster and reach a broader customer base. (eBay's other business units, Skype and PayPal, also have open APIs and developer programs.) eBay says that software created by its developer network—there are more than 3,000 actively used applications, including a configurator that allows high-volume sellers to list items more efficiently, and a program that notifies buyers of auction status via mobile phone -plays a role in 25 percent of listings on the U.S. eBay site. The company has about 105 million listed items at any given time; roughly half of its sales come from within the United States.

Sharing APIs is common practice for software companies, but eBay, along with its fellow online-retail pioneer, Amazon.com, is breaking new ground in its industry by establishing a large community of outside developers. And the implications of this strategy go much further than the world of auctions and electronic storefronts. "It's about allowing people outside your company to write services that communicate with you-—it could be companies in your supply chain, sharing information about inventories or billing," says Adam Trachtenberg, senior manager of platform evangelism at eBay (i.e., the guy responsible for the care and feeding of the developer program).

"In the next few years you will see more and more companies with third-party developer networks, even companies you might not think of as likely candidates," adds Zeus Kerravala, senior vice president of enterprise research at Yankee Group. That could mean companies in far more traditional businesses than eBay, including manufacturers, he says. "These days, executives are telling me 'we're more like a software company than a hardware company'—and I say, then act like one. The long-term winners and losers in markets are determined by ecosystems around them, and developer networks fit that model. Developer communities allow companies to do things over the Internet with resources they don't have themselves," he says. Companies can't just flip a switch and join the game, though, says Daniel Sholler, a research vice president at Gartner Inc. They may need to first embrace the design model of service-oriented architecture, which hides the underlying complexity of a system from users, and allows components of an IT infrastructure to be reused and recombined to support particular processes instead of dedicated tasks. "This is part of the maturation of the Web, the trend toward service-enabling all kinds of systems and sharing information more freely," Sholler says.

Companies such as Infopia are now creating mash-ups—applications built around APIs from eBay and other firms such as SalesForce.com Inc. and FedEx Corp.—that extend the relationship between different companies and their customers. The mash-ups loosely join unrelated entities, portending a new level of interactivity between companies and customers of all kinds. "This is what Web 2.0 does for business," says Infopia CEO Bjorn Espenes. "Everyone can pick and share information in different ways that are much more automated."


Keep reading Inside eBay by Edward Cone at Cio insight!
8 comments 8 comments ( 62 views )   |  [ 0 trackbacks ]   |  permalink

Journalism without journalists
Wednesday, August 2, 2006, 05:55 PM - Media
On the Internet, everybody is a millenarian. Internet journalism, according to those who produce manifestos on its behalf, represents a world-historical development -not so much because of the expressive power of the new medium as because of its accessibility to producers and consumers. That permits it to break the long-standing choke hold on public information and discussion that the traditional media -usually known, when this argument is made, as "gatekeepers" or "the priesthood"- have supposedly been able to maintain up to now. "Millions of Americans who were once in awe of the punditocracy now realize that anyone can do this stuff -and that many unknowns can do it better than the lords of the profession," Glenn Reynolds, a University of Tennessee law professor who operates one of the leading blogs, Instapundit, writes, typically, in his new book, "An Army of Davids: How Markets and Technology Empower Ordinary People to Beat Big Media, Big Government and Other Goliaths."


keep reading Amateur Journalism in the Newyorker.
6 comments 6 comments ( 14 views )   |  [ 0 trackbacks ]   |  permalink

Hollywood to Google (on video over IP): don't take it away from me!
Saturday, January 21, 2006, 06:21 PM - Copyfight, Media
Major article from the consultant office i2 Partners War of the Worlds: Hollywood Opts Out of the 'Google Economy':
Hollywood believes large-scale broadband video distribution would only destroy proven value, fail to provide alternative value, and alter a business model that is still far from being in decline. With near-total control of the most valuable program libraries and the business models governing their distribution, a shift towards broadband media will come largely on Hollywood’s terms and at an incremental pace.


Read the article
Download the PDF

TY Damien
7 comments 7 comments ( 15 views )   |  [ 0 trackbacks ]   |  permalink

the apple fairytale of the twice-as-fast Intel chip
Saturday, January 21, 2006, 03:30 PM - Media
DesScorp writes "In Tom Yager's Enterprise Mac column at InfoWorld, he says that "Apple has bought itself another controversy, and once again, needlessly". In a nutshell, he says Apple used multi-processor benchmarks to skew performance comparisons between the new Intel Macs and the PowerPC versions.

Apple uses SPEC*_rate2000 tests as a foundation for claims that Intel-based Macs outperform PowerPC G4 and G5 by a factor of 2 to 5. Well, yeah. A dual-core anything outperforms a single-core anything else by a factor of 2 to 5 in benchmark tests that make use of multiple threads or processes, tests crafted specifically for the purpose of stressing SMP-based systems.


Now please, all at once: dooooodgy...
3 comments 3 comments ( 6 views )   |  [ 0 trackbacks ]   |  permalink

STATE OF PLAY - MMORPG public space design competition
Saturday, September 10, 2005, 03:28 PM - Robots, Media
Do you enjoy building things in a virtual world? Ever built a virtual house or terraformed a virtual landscape? How about designing public space for your metaverse? Maybe this public architecture resembles the public spaces of old like town squares, markets, transportation hubs or town halls. Maybe not. This competition invites designers and architects to submit examples of the best public, democratic or civic architecture in a virtual world.

Architects from virtual worlds across the universe are invited to submit their designs for public spaces and structures to the State of Play Virtual Public Space Design Competition by September, 28 2005. The State of Play is the annual conference on Law, Videogames and Virtual Worlds (http://www.nyls.edu/stateofplay) co-sponsored by New York Law School’s Institute for Information Law & Policy, Harvard Law School’s Berkman Center for Internet and Society and Yale Law School’s Information Society Project.

link


Back


















M y S i d e F l i c k r


T H I S * B L O G * I S * H O S T E D
I N * L J U D M I L A