theory and techniques of electronic music
Saturday, September 10, 2005, 07:56 PM - Theory

This book is about using electronic techniques to record, synthesize, process, and analyze musical sounds, a practice which came into its modern form in the years 1948-1952, but whose technological means and artistic uses have undergone several revolutions since then. Nowadays most electronic music is made using computers, and this book will focus exclusively on what used to be called 'computer music', but which should really now be called 'electronic music using a computer'.

Most of the available computer music tools have antecedents in earlier generations of equipment. The computer, however, is relatively cheap and the results of using one are much easier to document and re-create than those of earlier generations of equipment. In these respects at least, the computer makes the ideal electronic music instrument--until someone invents something even cheaper and more flexible than a computer.


[Miller Puckette is also the author of Pure data (pd), a graphical programming language for the creation of interactive computer music and multimedia works, written in the 1990s with input from many others in the computer music and free software communities.]

link
1 comment 1 comment ( 1 view )   |  [ 0 trackbacks ]   |  permalink

Practice Makes Perfect: manufactured art
Saturday, September 10, 2005, 07:50 PM - Robots
Southern Exposure presents Practice Makes Perfect: Bay Area Conceptual Craft, an exhibition that investigates the intersection between craft and conceptual art in diverse media by local emerging and established artists. This exhibition will be on view from September 9 to October 15, 2005; and an opening reception will be held on Friday, September 9th from 7 to 9pm. The exhibition and reception are free and open to the public.

Organized by members of Southern Exposure’s Curatorial Committee, this exhibition establishes the significance of conceptually oriented craft practices as a local and national movement. Practice Makes Perfect explores the work of a group of emerging and established Bay Area artists who utilize highly refined skills to produce conceptually based work. The exhibiting artists undertake labor-intensive actions that are deliberate, elaborate, and verge on the obsessive. Employing materials ranging from the traditional paper, fabric, and wood to unconventional found and damaged objects, they produce work that is rooted in conceptual art, moving beyond well-honed techniques to convey a complex set of ideas. In essence, their craft exists in the service of content.

Featured artists include Ann Chamberlain, Amy Franceschini/ Michael Swaine, David Ireland, Bernie Lubell, Christian Maychack, Jim Melchert, Scott Oliver, Stephanie Syjuco, Mark Thompson, Tony Tredway, and Anna Von Mertens.

link

STATE OF PLAY - MMORPG public space design competition
Saturday, September 10, 2005, 03:28 PM - Robots, Media
Do you enjoy building things in a virtual world? Ever built a virtual house or terraformed a virtual landscape? How about designing public space for your metaverse? Maybe this public architecture resembles the public spaces of old like town squares, markets, transportation hubs or town halls. Maybe not. This competition invites designers and architects to submit examples of the best public, democratic or civic architecture in a virtual world.

Architects from virtual worlds across the universe are invited to submit their designs for public spaces and structures to the State of Play Virtual Public Space Design Competition by September, 28 2005. The State of Play is the annual conference on Law, Videogames and Virtual Worlds (http://www.nyls.edu/stateofplay) co-sponsored by New York Law School’s Institute for Information Law & Policy, Harvard Law School’s Berkman Center for Internet and Society and Yale Law School’s Information Society Project.

link

Traceart
Tuesday, September 6, 2005, 11:09 PM - Apt-get Install


The tracert DOS command is used to trace the network points that join one computer with another computer on the Internet. The journey is determined by IP addresses of destinations, and how many milliseconds it takes to reach them.

Traceart is one of Siggraph's best instalations. See the rest in Hack a Day

The Real World
Tuesday, August 30, 2005, 02:47 PM - Copyfight
The term Real World or real world may mean:

* the stage of life that one enters after completing one's schooling, as in the sentence, "After students enter the real world, they may not be able to sleep late as often as they did while in school."

* a program on MTV in which seven strangers are picked to live in a house for a season and have their lives taped. See The Real World.

* a record label owned by Peter Gabriel that releases world music.

* the world away from the Internet, also known as real life.

* A Real World situation occurs when the reality differs from the theory.


as seen in Answers.com


Back


















M y S i d e F l i c k r


T H I S * B L O G * I S * H O S T E D
I N * L J U D M I L A